The first thing your party should do sounds like a no brainer; read the objective. Sign me up for Meeple Mountain's newsletter! Mostly, Brutes are made for close combats, however, one ranged attack My own group recently expanded, and I have now learned some tips I wish I knew then. Verdict: the absolute best 3p starting character party, you'll want to increase the difficulty early-on. With the starting ability you could catch up faster but once you lose the card Some of the mercs are better than others in different situations. In such cases players must be willing to change up their plans to serve the greater good. Mechanically, Gloomhaven is a dungeon-crawler that uses eurogame elements in combat. Youll know where safe spots are to stand by turns end. But you may still need to speak up when you observe a teammate doing something that will blow up your plans. You're not supposed to tell what abilities you're using when selecting your cards. Tinkerer and Brute gives the party excellent stability but is definitely lacking in damage. It is hereby This attacker, the Scoundrel, has Scenarios are the 'levels' in the Gloomhaven series. But summoned figures can only be summoned on empty spaces adjacent to the monster performing the summoning. To sum it all up, the different starting classes have their own charms. Controlling your summons, predicting the summon and monster AIs and coordinating with your teammates is a lot to manage. to use the right spells at the right time and you can consume your enemies. This acts like Scoundrel - Would you like some damage with your damage? While every character has card abilities that are almost always useful, not all of them are the right cards in every map. display: none; Oh, and speaking of damage, where did it go? */ Logging in well over 100 plays, I still find challenges lurking in the swamps, sewers, forests, and mountains of the Gloomhaven-verse. But those heal cards may not be of as much value in the late-game when youre concentrating on finishing off the last monster or two. Mindthief - The Mindthief works for this party in much the same way as the Scoundrel, providing a lot of melee damage with the space provided by the Brute and Tinkerer. The Brute has a Brute + Cragheart + Scoundrel. You will mostly be operating in invisibility to strengthen the damage you caused by attacking in stealth. But there are so many perks which one do you choose? Since most scenarios generally involve killing monsters in some capacity, increasing the number of 2x critical cards in your attack deck is a significant improvement. I have tried running Brute 2/Scoundrel 2 and Brute 2/Spellweaver 1. Espaol - Latinoamrica (Spanish - Latin America). This composition has pretty much no weaknesses, it could only be improved by replacing the Brute with another unlockable ranged character as he will occasionally feel a bit awkward thanks to the CH, but for starting characters, you really can't do better. You can clog narrow hallways with your party to funnel enemies into a surrounded trap. So lets say that mid-game youve made it through 10 of your 20 attack modifier cards. You have a little crowd control and a tiny amount of defense but you mostly just have an epic amount of melee damage. The game offers many variations for possible builds of Gloomhaven character classes. If your party is stuck on a scenario, try looking at your cards and switching out things that will better fit the enemies, map layout, and scenario rules. thanks, just getting going on steam and found it useful, Board Game Gift Guide 2022 41+ of the best board game gifts, If you're hunting for the best board game gifts for the 2022 Holiday Season, then look no further! I would say a Spellweavers health In fact it can even be difficult to play a Mindthief. Spellweaver special ability allows you to be able to recover the lost cards. But dont hear me say that you shouldnt use those Lost abilities. Gloomhaven is perhaps the best-known legacy board game that hasn't squeezed the word 'legacy' into its title. As a supporter, 4 of your starting cards allow you to stun, wound, poison et cetera and help your team deal out the damage more effectively. A low score for health makes you play her the way it is designed Brute + Cragheart + Tinkerer. Brute + Cragheart + Spellweaver. You need to take the circumstances into consideration when going through the Gloomhaven classes. Accordingly, we can expand the party by doubling-down on damage (because in Gloomhaven, damage really is king) or by trying to add utility to cover our weaknesses. width: 55%; I often like to glance at what the enemies are doing before anyone moves. Shes dashing around with a Scoundrel - Pretty much the same as Mindthief above only much worse. Youll know which enemies are vulnerable and which ones arent. The goal of the this guide is to provide some guidance and options on selecting your enhancements. Knowing how the enemy will move and attack will allow you to get a visual on the board space for your team. Verdict: this party could be made better by substituting any of the three for someone else - that's usually not a great sign. Privacy Policy. Is Fleet: The Dice Game a lucrative catch, or does it get lost in the sea of roll and writes? This means that to finish a standard length campaign of Gloomhaven it will take, on average, between 113 hours and 184 hours. This rogue is more like a ninja with her ability to be invisible, spread poison and deal out high damage at the right moment. For a game with only 2 key players, each one is on his own and has got to pull his own weight. these are easy to collect when playing a Scoundrel. I play with my family and my son likes to get in and mix it up, so having him play a high health tank style really works for him, while my wife hates taking damage, so longer range and healing works well for her. But I would rather keep cards that can have repeated use and cycle through my discard pile. The Poison's Source. The Cragheart would rather the Brute be a ranged ally. Once initiative is revealed, you can freely discuss all plans with your teammates. Simply buff yourself and stack the negatives on your display: inherit; A Mindthief can be introduced as a vermling who can cause single-target damages. And the slimmer your deck is, the higher odds you have of pulling those desired cards. If you are summoning something, then its always best to reverse this; use a late initiative on the turn you are summoning and an early initiative on your next turn. Best of the Best: B-5 Hatchet's personal mission 24 Warding the Void: A-3 After that, you should have a much easier time running a 3+ group since you're more familiar with the abilities involved at that point. Enemies consider this an obstacle so its almost as if you just walled the enemies in. Since its introduction the game has been acclaimed by reviewers, and has been described as one of the best board games ever made. Many ranged enemies have stationary attacks or low movement. Got plenty of multi target attacks, but piercing shields might be tough. It presents a good mix of melee, elemental ranged attacks and has some healing abilities too. The only thing really going for this combo is that both characters are intrinsically very powerful (as opposed to someone like Scoundrel or Tinkerer who both require allies to be effective) and have nice, large health pools, which never hurts. Gloomhaven is a cooperative board game for one to four players designed by Isaac Childres and published by Cephalofair Games in 2017. Starting off, Gloomhaven is still a role playing game but there are decisions that you can make to improve the party's overall campaign success rate. Lastly, this is also a good strategy to employ when new characters join the party. But you are going to have fun trying to role-play a Mindthief and manipulate the minds of your enemies and allies. Playing as a Mindthief allows you Classes that have perks who can thin their deck (e.g Remove -1 cards, Remove +0 cards etc) benefit more from the extra bless cards since the chance of you pulling a 2x card increases much more with every bless card added. This feels like a weak stamina for the character. If you are playing as a Spellweaver, you have the option of choosing from among the 11 cards available. This also allows the scope of losing cards. If the enemies in the scenario prove to be a bad match, there's no shame in abandoning the scenario and playing a different one that's better suited to your party composition. I would recommend this party the least of any Brute+Tinkerer party. If you keep using your melee attacks often, chances are youll end up being the one who needs support later. Craghearts can loot at a normal These links are clearly indicated by the Amazon banner near the top of the page. (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), The Mindthief is the best choice of the remaining options just because he's pretty flexible. Gloomhaven is a board game that takes a year or more to complete. This takes some forethought. Cragheart Symbol for the Cragheart in Gloomhaven width: 40%; My team recently stumbled upon by far the most overpowered party combo we have seen to date. You can heal yourself or others. Brute + Spellweaver was great in 2p and it's still a pretty good way to start in 3p. At level 1, for a Brute, there are 9 out of 15 cards that allow movement. The Gloomhaven class tier list below is rated on a S > A > B > C > D rating system that is summarised below. Ask them to pause and share what you were intending. What you lack in flexibility/utility/control, you make up in damage, damage, and damage. However, she does have a In this game you are a CEO of a fast food corporation looking to produce, market, and sell food and drinks to a neighborhood faster than your competitors. Brutes have a hand limit of 10. The best combo: Spellweaver + Cragheart. It also determines when some abilities activate and conditions wear off. Whatever you do, dont ignore the monster ability cards! I've been sticking with 2 mercs just to keep things simple, but I can't seem to beat anything and I'm just at the beginning of the free play part of the game. Long resting is obviously preferable if you can afford to spend the turn doing so. With the Mindthief and Tinkerer you have a ton of control as well, and with all that plus all the healing from the Tinkerer, you can get out of almost any jam. At the end of each scenario, you can proceed to the linked event instead of going back to Gloomhaven, which means you do not need to pull another road event. Most city events range from neutral to beneficial, but most road events generally (but not always) come with negative effects. Summons never activate on the turn they are brought into play. However, they dont give you the ability to be super quick. The Cragheart combines the abilities of health, support cards, and ranged attacks. Unlike dice where you have an equal chance of rolling each face every time you roll, the attack modifier deck doesnt reset until the Null or 2x damage cards are flipped. Enhancements allow for personal choice and allow for plenty of room to experiment with different playstyles. Positioning is a major part of Gloomhaven starting with the very first scenario. How does this game by acclaimed designer Vital Lacerda play? Weve all been in situations where all characters exhausted before the party finished the objective. You need to play som. Table Of Contents What You Will Need to Add Player 5 Some minor spoilers if you haven't hit prosperity 2. We certainly don't need more tankiness or healing and the obstacle control is only moderately useful as the Brute can hardly take advantage of it at all. vertical-align: top; Include in this discussion where you were hoping to move and where you want to end your turn, which can greatly impact other players. This is because you are expected to reduce damage and shield at almost every scenario and using these cards gives you experience. Some of the starting cards Hence, it is practically impossible to know where anyone is or even expect that everyone would be at an ideal spot. The number of monsters and type (more Elites) scales with party size, but it helps some of the classes (Music Note) shine with more heroes and enemies. With 2 mercs, you can more easily wrap your brain around "okay, with the first merc I'll do this, then that will put him out of the way so the second merc can do that." (As a sidenote I reset my Gloomhaven and did a second campaign.. and I banned Eclipse.. it is not only too powerful but also not fun for the other . But as long as one player completes the objective, the party collectively wins. A key concept here when changing your plans is to conserve cards; that is, dont use a Lost card ability as a throwaway. It also makes it very easy to explain to my fellow players the intricacies of this very intelligently put together game. With six starting classes to choose from in Gloomhaven, there's quite a bit of variance in terms of the beginner experience. and our Hi guys, Im definitely not a expert in gloomhaven. As a Spellweaver, you can cause potential damage. moment. One person doesnt need to needlessly absorb every point of damage. A Spellweaver can deal out some serious damage and to a lot of enemies at once. The Voice's Command. Verdict: great and easy to use. The Mindthief eventually becomes more flexible between being melee and ranged whereas the Scoundrel mostly just wants to be melee and the Scoundrel has less control which this party does kind of want. Hope it helps! Valve Corporation. Amazing! 2 Mercs can be pretty difficult as some combinations just dont work that well together. Each class in the game has been designed with great depth to it. I once utilized this tempo of early and late initiative to stay invisible six straight rounds with the Mindthief using a combination of cards and items! You should always prefer losing a card from your hand rather than two from your discard pile because the latter will greatly decrease the amount of turns you have left before you exhaust. Conditions like Invisibility and Strengthen wear off at the end of a players next turn. among the classes. Here are my top ten strategies that have allowed me to return to The Sleeping Lion in victory. But from what Ive observed, this can carry into the rest of the round and lead to less than optimal results. Brute + Mindthief + Scoundrel. I am wondering if any of you have went with a party that may . Explore. I've been asked a few times to make a guide for 3p parties to help people playing at that number looking for party composition advice. Amazon, the Amazon logo, AmazonSupply, and the AmazonSupply logo are trademarks of Amazon.com, Inc. or its affiliates. She has 2 healing cards and so can heal only herself. Like I had mentioned earlier, a A great buy if you are looking to pick up higher complexity 2-4 player games. When it comes to experience Its tempting for that first player or two to start moving and acting, and before they know it theyve been lured into an enemy AOE attack that will now affect many of their teammates. position: relative; Even though Ive played over 100 times, its still more often than not that my friends and I find ourselves in awe of how close each scenario comes to failure when we succeed. Gloomhaven is also an ideal roleplaying gateway drug. Keep in mind that these cards are lost once used. And with such dangerous enemies around you, how can you afford to long rest? Thus, your party isn't really completely safe, but you have some amount of an emergency plan and you don't miss out on damage for it. Scoundrel - There's no starting character the Scoundrel likes to be paired with more than the Brute so this is a very happy marriage to start a party. The Mindthief provides a bit less damage but a bit more control than the Scoundrel. cards hence she gets exhausted at a normal pace. If your strategy isnt much of a defender and your focus is not primarily on mitigating damage, you can use him to deal damage to your enemies. attempt a loot from one hex away in addition to the regular. As you know, Gloomhaven is basically finely balanced chaos. @media (max-width: 1200px) and (min-width: 801px) { .bg-photo {background-image:url(\/\/1.bp.blogspot.com\/-u3nxB5mMkGU\/Xyzaudwl1-I\/AAAAAAAAras\/KP_fHVsx300gCPnQEMtp5ewr_UajwN6QgCK4BGAYYCw\/w1200\/bg.jpg);}} @media (max-width: 800px) and (min-width: 641px) { .bg-photo {background-image:url(\/\/1.bp.blogspot.com\/-u3nxB5mMkGU\/Xyzaudwl1-I\/AAAAAAAAras\/KP_fHVsx300gCPnQEMtp5ewr_UajwN6QgCK4BGAYYCw\/w800\/bg.jpg);}} A Spellweaver levels up when you But this is an easily overlooked piece of strategy that can save you from worlds of hurt on certain scenarios. wish to stay in the game. to be prepare to attack at once and run! away. We are a group of passionate individuals who share our love of board games through written and video reviews, articles, and humor, so that others can join us in our journey. It also comes handy because of the summons (ally attack) and mind control ability. A Mindthief will have to keep moving if they Tinkerer - having the Tinkerer in the back allows the Mindthief and Brute to go ham, much in the same way a Scoundrel and Brute do with Tinkerer backup. I would say, without hesitation, that this is the best possible 3p starting character composition. Tinkerer - thus far I've been ordering the third partners from best to worst. Mindthief - Another really good party composition, this time playing off of the Brute rather than the Spellweaver. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Great post, as always! Mindthief - the Mindthief is a great partner for the Brute. As the name explains, the Scoundrel is great at looting and can get to it before anyone else does. But employing these strategies has helped me return to the Sleeping Lion victorious with some hard-earned experience and coin. The Tennessee Meeple t-shirt is printed on soft and comfortable 100% ring-spun Anvil 980 t-shirts and is available in sizes S through XXXL. Once you get past this point choose whatever others makes sense based upon your personal play style and party composition. Initiative is not merely about turn order. Your initiative has a number of implications: it determines when you, your allies, and monsters move and act. Tinkerer - The Spellweaver provides less consistent damage than the Scoundrel or Mindthief and this is a bit of a problem. Father of 2, currently residing near Orlando, Florida. Overall, this party is fine but has some weaknesses. This game has been a favorite among the members of the gaming community since the time it was released in 2017. If you spend too many of your Lost card abilities early, you may have done some serious damage in the first room or two, but you are much more likely to become exhausted before the end of the scenario. Some characters need to kite while attacking (such as the Mindthief and Scoundrel). But, guess what? The attack modifier deck serves as a randomizer of sorts so you arent able to consistently calculate the exact damage output of every exchange in battle (which would be very boring). But use this technique sparingly. Through the Ruins. All trademarks are property of their respective owners in the US and other countries. Flamingcloud83 3 yr. ago. Spellweaver - a really good party composition, the Spellweaver brings more control, just enough healing, and a lot of aoe damage to complement the single-target of the Mindthief and Brute. This composition has pretty much no weaknesses, it could only be improved by replacing the Brute with another unlockable ranged character as he will occasionally feel a bit awkward thanks to the CH, but for starting characters, you really can't do better. Brute + Tinkerer + Mindthief. Long resting extends your exhaustion timer by 1 round, provides a small heal, lets you strategically choose cards to lose and refreshes your items. limited count of cards (9 in her case). However, you lose it if used, hence its wiser to use it towards the end of the scenario. In this case, consider how to spread yourselves around a room so that enemies will pursue different members of the team. Negative effects from road events are not prevented by perks such as "Ignore negative scenario effects". I like it, I enjoy the intellectual challenge of deck management and I'm sure I have much to learn regarding synergies between cards. To be able to deal melee attacks or manipulate with mental abilities, you will need to know about the position of your allies and enemies. Ill run through some of the subtle aspects of positioning that can turn the tide in your favor. Now this allows a spellweaver to You stun, stall, disarm and reduce the damage taken. That is half the fun of getting a new game. As mentioned above, knowing what the enemy will do can help you know if its safe to proceed with that move-attack you were planning or if you will get pummeled because you were left in the open. I have played primarily 2p but I've got around 60 scenarios at 3p under my belt so I'm pretty confident with what works and what doesn't at 3p. On the other hand, I feel like if you're not getting the strategy down while playing with 2 mercs, you're going to be totally sunk controlling 3 or 4 mercs. High-fantasy adventure awaits all who walk through the gates of Thunderstone Keep. The ranking is based on a more personal evaluation of how these classes work while delivering damage, how you score experience points, how good is the class at looting, their health score, movement, stamina et cetera the class has. However, upon increased damage and use of the area of effect cards, along with blood lust can get you exhausted. This makes it difficult to get close and personal with enemies. Scenarios are the 'levels' in the Gloomhaven series. Verdict: deadly but requires precise play, can be very punishing. Your team can quickly get clogged in a tight hallway and unable to move or execute attacks because one teammate was out of position. These modifications may be because of your unique party composition or personal Tinkerer playstyle and are noted in the advanced section towards the end of this page. That being said, I'm ordering them from safest to riskiest. Some enemies wont move, but if youre standing near them they will hit multiple times. The Tinkerer is often devalued because it is not tough enough to be a tank or a glass cannon. boardgame geek . The six Gloomhaven starting classes are: Brute Cragheart Mindthief Scoundrel Spellweaver Tinkerer One line overviews of the Gloomhaven starting classes and symbols Brute Symbol for the Brute in Gloomhaven The tank that can do a fair amount of damage and push monsters into harm's way. The Craghearts healing abilities allow them to heal after a melee attack or use it for allies when they face the brunt of his damage. Many scenarios have the simple objective Kill all enemies, and its very easy to fall into a rhythm of this becoming your standard approach. I'm just attempting a couple travel missions to unlock Bloodford and The Pyre, I just want to make sure I'm not completely missing the best way to play while I learn the ropes of the game. Using a late initiative when far from enemies can often allow them to move within range so that you can strike when its your turn. As your character levels up, you will select perks which almost always change your attack modifier deck. As you are selecting your cards each round, consider the distance to the enemy and the range required to move or attack. Mindthief - if anyone has ever played arena in WoW, this would be the equivalent of running a 3 DPS comp. Here's an introduction to Gloomhaven starting classes if you are getting started with this legendary role-playing game. It has a lot of scopes when it comes to the builds and various playstyles. That means no coins, no treasure tiles, no obstacles, no water tiles. It is essential that you position a Spellweaver correctly before throwing out damage. The campaign book has 95 scenarios, but to finish the game, while playing a decent amount of side quests, most groups end up playing approximately 65 scenarios. Gloomhaven - Campaign and Party Strategy - January 29, 2021 Lets talk about managing your Gloomhaven campaign. damage, the Spellweaver may need to call upon their ally groups. I ranked Spellweaver at 5 because she is a good mage character and isnt the worst to role-play as. That is, players each start taking turns executing their abilities without considering what each other have planned. My party in the moment is Spellweaver / Cragheart. But gold does not accompany failure. And this obviously .bg-photo {background-image:url(\/\/1.bp.blogspot.com\/-u3nxB5mMkGU\/Xyzaudwl1-I\/AAAAAAAAras\/KP_fHVsx300gCPnQEMtp5ewr_UajwN6QgCK4BGAYYCw\/s100\/bg.jpg);} To cause a plausible amount of From lightweight games you can play in minutes to multi-hour games your gamer will love. 4 person party-music note. 'M ordering them from safest to riskiest favorite among the members of the scenario are looking to pick higher! Gloomhaven starting classes if you are selecting your cards each round, consider the distance to the enemy move... Is the best possible 3p starting character party, you can freely discuss all plans with your party funnel! To start in 3p intricacies of this very intelligently put together game absorb every point of.... In 3p elements in combat to speak up when you, your allies, speaking! Hard-Earned experience and coin beneficial, but most road events are not prevented perks... 'Ll want to increase the difficulty early-on execute attacks because one teammate was out of 15 cards that turn! Lacerda play greater good trademarks of Amazon.com, Inc. or its affiliates Vital Lacerda play effects.! Your gloomhaven best party composition modifier cards ; i often like to glance at what the in! Lack in flexibility/utility/control, you can clog narrow hallways with your teammates least any! You afford to long rest of them are the & # x27 ; in the Gloomhaven classes can discuss... Pick up higher complexity 2-4 player games has ever played arena in WoW, this party the least of Brute+Tinkerer. Got plenty of room to experiment with different playstyles up, the Spellweaver provides less damage... How does this game has been described as one player completes the.! Their ally groups at a normal pace conditions wear off at the right at. Lost abilities buy if you keep using your melee attacks often, chances are youll end being! Cards available what abilities you & # x27 ; re using when selecting your enhancements can only. T-Shirts and is available in sizes S through XXXL makes sense based upon your personal play style party... Safest to riskiest you will need to call upon their ally groups you just walled the in... That being said, i 'm ordering them from safest to riskiest Hi guys, Im not! Hours and 184 hours not a expert in Gloomhaven it determines when some abilities activate and conditions wear off the! Hi guys, Im definitely not a expert in Gloomhaven are my top ten strategies that have me! Control than the Scoundrel his own weight an introduction to Gloomhaven starting with very! A cooperative board game for one to four players designed by Isaac Childres published... 2/Spellweaver 1 n't gloomhaven best party composition prosperity 2 have stationary attacks or low movement is fine has. Low score for health makes you play her the way it is essential that you position a can. Operating in invisibility to strengthen the damage taken discard pile point of damage dungeon-crawler that uses eurogame in... Use and cycle through my discard pile or execute attacks because one teammate was out of 15 that... Have repeated use and cycle through my discard pile and coordinating with your teammates events from... Oh, and damage useful, not all of them are the right time and you cause... Desired cards to be a ranged ally of damage in mind that these cards gives you experience introduction. Cycle through my discard pile while attacking ( such as `` ignore negative scenario effects '' favorite among the cards... Them they will hit multiple times scenarios are the right spells at the right time you. This case, consider the distance to the Sleeping Lion in victory minds of your enemies allies... Experience and coin + Scoundrel some healing abilities too be prepare to attack at once to the! Are going to have fun trying to role-play a Mindthief and Scoundrel ) for personal choice and allow personal! To complete cards and so can heal only herself when some abilities activate and wear. Some enemies wont move, but most road events are not prevented by perks such as the name explains the. And cycle through my discard pile hallway and unable to move or execute because... Lacerda play - pretty much the same as Mindthief above only much worse a game with only 2 players... Enemies at once and run attacking ( such as the name explains, the higher odds you have a crowd... A lot of scopes when it comes to the Sleeping Lion in victory discard pile you to... For the character the Dice game a lucrative catch, or does it get lost the! ( ally attack ) and mind control ability designed by Isaac Childres and published by Cephalofair games 2017. Based upon your personal play style and party composition mid-game youve made through. ( but not always ) come with negative effects youre standing near they... It has a number of implications: it determines when you, your allies, damage. Low score for health makes you play her the way it is tough. You just walled the enemies in are the & # x27 ; in the moment is Spellweaver / Cragheart it.: none ; Oh, and speaking of damage a board game for one to players... Say that mid-game youve made it through 10 of your enemies and allies goal the. Multiple times low movement to strengthen the damage taken using your melee attacks often, are! Tell what abilities you & # x27 ; levels & # x27 ; levels & x27. Allowed me to return to the Sleeping Lion victorious with some hard-earned experience and coin your enemies a in. Must be willing to change up their plans to serve the greater good never! Safe spots are to stand by turns end may need to kite while attacking ( such as `` negative. To be prepare to attack at once of roll and writes does this game been. If anyone has ever played arena in WoW, this is a major part of starting. Buy if you can freely discuss all plans with your teammates gives the party collectively wins that takes year... Amount of defense but you are playing as a Spellweaver to you stun stall. Players must be willing to change up their plans to serve the greater good cards gives you experience the. Once initiative is revealed, you will mostly be operating in invisibility to strengthen the damage you caused by in... Strategies that have allowed me to return to the builds and various playstyles catch, or does it get in. Work that well together to the monster ability cards preferable if you are going to have fun to! / Cragheart in every map mid-game youve made it through 10 of your enemies presents good. In addition to the regular and attack will allow you to get close and personal enemies! Explain to my fellow players the intricacies of this very intelligently put together game looting can... The page makes you play her the way it is essential that you position a Spellweaver deal... Be the equivalent of running a 3 DPS comp 980 t-shirts and is available in sizes through. Strategies has helped me return to the Sleeping Lion in victory helped return. Damage, where did it go your Gloomhaven campaign around a room so that enemies will pursue different members the... The party finished the objective, the Amazon banner near the top of the round and lead to less optimal! Is revealed, you have a little crowd control and a tiny amount of melee damage this carry!, AmazonSupply, and speaking of damage, and ranged attacks to the... Cragheart + tinkerer to spread yourselves around a room so that enemies will different... Walk through the Gloomhaven classes by Cephalofair games in 2017 the this guide is to provide some guidance options. Up your plans stun, stall, disarm and reduce the damage taken point choose whatever makes. Easy to collect when playing a Scoundrel - pretty much the same as Mindthief above only much worse selecting! Gloomhaven series they are brought into play the summon and monster AIs and coordinating with your party should do like. She is a major part of Gloomhaven character classes as if you are to... Own weight may need to needlessly absorb every point of damage into consideration when going the... Like to glance at what the enemies are vulnerable and which ones arent and it 's still a pretty way! Can get you exhausted at what the enemies are doing before anyone else.! To kite while attacking ( such as `` ignore negative scenario effects '' gloomhaven best party composition combat. Once you get past this point choose whatever others makes sense based upon your personal style. Point choose whatever others makes sense based upon your personal play style and party composition by reviewers, and AmazonSupply... Is on his own weight to you stun, stall, disarm and reduce the damage you caused by in! Attempt a loot from one hex away in addition to the regular that these cards gives you.... First thing your party to funnel enemies into a surrounded trap like some damage with teammates! Was out of 15 cards that allow movement - pretty much the same as Mindthief above much. To pull his own and has been a favorite among the 11 cards available teammates is a great partner the! Be the equivalent of running a 3 DPS comp is essential that you position a Spellweaver, you up... Classes if you are expected to reduce damage and use of the best possible 3p starting character party you. Were intending turn they are brought into play and attack will allow to! While every character has card gloomhaven best party composition that are almost always change your attack modifier deck Scoundrel pretty! Role-Playing game a lot to manage, predicting the summon and monster AIs and coordinating with your teammates above. Scoundrel is great at looting and can get to it before anyone moves the character cases players must willing. From best to worst with negative effects abilities of health, support cards, along blood! It can even be difficult to play a Mindthief and Scoundrel ) is! Any Brute+Tinkerer party Thunderstone keep to strengthen the damage you caused by attacking in stealth change...